Summary

The All-Turn-It Spinner is compatible with any AbleNet wireless switch and our wireless receiver. This article will guide you through the setup process. 

Required Items

Instructions

  1. Set up your Wireless Receiver. Visit the Wireless Receiver Getting Started page for instructions. 
  2. Pair the Wireless Receiver with the wireless switch of your choice. Visit the Jelly Beamer Getting Started page for instructions. 
  3. Remove the screw from the back panel of the All-Turn-It Spinner.
  4. Open the battery panel to reveal the battery compartment.
  5. Plug the Wireless Receiver’s 1/8” jack plug into the internal switch jack.
  6. Place the Wireless Receiver in the space provided in the All-Turn-It Spinner.
  7. Close and secure the screw in the back panel of the All-Turn-It Spinner.

Tips and Troubleshooting

For additional information on the All-Turn-It Spinner, please visit the Knowledge Base

If you have additional questions, please contact AbleNet’s ableCARE Product Success Team.

All-Turn-It Spinner

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Additional topics for Activity Supports

  • All-Turn-It Spinner

    The switch activated All-Turn-It Spinner, with a built-in external switch jack, enables random selections for choosing groups or playing games of chance like Bingo. Also a fun alternative to rolling dice. Requires two C batteries (included).

  • Battery Device Adapter

    Easily convert any battery-operated toy or appliance into a switch-activated device for home or classroom use. Just place the copper disc between the battery contact and the battery, connect a switch, and you're ready to go.

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